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Who I am

I got here through wires. I started in high school on my school's FTC robotics team, eventually running it as captain. Senior year, I joined Brown Formula Racing and spent nine months in the electronics subsystem. I also found I liked strategy. With an FRC team I was helping, the Excel spreadsheet full of match data and automatic macros calculating scoring chances was the part I kept coming back to. The numbers told a story about what a person under pressure was likely to do next.

That question became the plan. At Northeastern I study Artificial Intelligence and Behavioral Neuroscience, and both are about the same thing: people under load. I like tools that notice what is happening in the person using them. What you know. When you are about to make a bad call.

In my own notes I call this work human systems architecture. Systems that understand, support, predict, and improve how people think and perform. Big words for what is currently a chess trainer and a Python game. The direction holds.

This fall I'm in Belfast for my first semester, at Queen's University. Boston from January.

Aside from all that, I'm COO of Artistic Builders Guild, a collective of student builders and artists with members across Brown, MIT, Stanford, and more.

Artistic Builders Guild logo

COO, Artistic Builders Guild

LinkedIn

bella@abg.institute

For the summer of 2027, I would love to do research or a first-year technical program. If your lab or team sits anywhere near human performance or human‑AI systems, please write to me.

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The shelf

I really like these six papers, and I thought I would share.

  1. 01

    Turing, Computing Machinery and Intelligence (1950).

    Where the whole field's question comes from.

  2. 02

    Hebb, The Organization of Behavior (1949).

    How learning physically changes a brain.

  3. 03

    Kahneman and Tversky, Judgment under Uncertainty (1974).

    Why smart people decide badly.

  4. 04

    Vaswani et al., Attention Is All You Need (2017).

    Modern AI starts here.

  5. 05

    Marr, Vision (1982).

    Three levels for understanding any thinking system.

  6. 06

    Endsley, Toward a Theory of Situation Awareness in Dynamic Systems (1995).

    What a person inside a fast machine actually knows.

Write to me

Purpose